Stylized Airplane – Hand Painted Practice
I decided to take this awesome concept by Sergey Glushakov and bring it into 3D.
My main challenge here was to keep that chunky, hand drawn feel while making sure the asset was fully optimized and game-ready. It was a great exercise in balancing artistic style with technical constraints !
Quick Specs:
- Modeling: Blender (11k triangles)
- Texturing: Hand painted in Substance Painter
- Optimization: One single 2k map with a focus on high texel density
- Engine: Rendered in Unreal Engine 5
Software: Blender, Substance Painter, Unreal Engine 5