3D Environment Artist | Unreal Engine World Builder
I build stylized worlds with a focus on lighting and visual storytelling. My background combines traditional art foundations from Émile Cohl (Lyon, France) with technical production skills from Gamagora (ICOM, Lyon 2, France).
I am currently working on Noon, a game developed with Unreal Engine 5. Handling a project from scratch has taught me how to bridge the gap between artistic vision and engine constraints, balancing high-quality assets with real-time performance and storytelling.
I’m looking for new challenges in stylized and narrative-driven games.
Tech: Unreal Engine 5, Unity, Blender, ZBrush, Substance Painter.