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Antoine Tarkowski
Antoine Tarkowski
3D Environment Artist | Specialized in Stylized Worlds & UE5
Lille, France

Summary

3D Environment Artist | Unreal Engine World Builder

I build stylized worlds with a focus on lighting and visual storytelling. My background combines traditional art foundations from Émile Cohl (Lyon, France) with technical production skills from Gamagora (ICOM, Lyon 2, France).

I am currently working on Noon, a game developed with Unreal Engine 5. Handling a project from scratch has taught me how to bridge the gap between artistic vision and engine constraints, balancing high-quality assets with real-time performance and storytelling.

I’m looking for new challenges in stylized and narrative-driven games.

Tech: Unreal Engine 5, Unity, Blender, ZBrush, Substance Painter.

Skills

Environment Design3D ModelingLightingTexturingGame DesignphotoshopLevel ArtLevel DesignTechnical ArtUnitySubstance PainterBlenderUnrealEngineUE5

Software proficiency

Blender
Blender
Unreal Engine
Unreal Engine
ZBrush
ZBrush
Photoshop
Photoshop
Unity
Unity
Procreate
Procreate
Illustrator
Illustrator
Keyshot
Keyshot
Substance 3D Painter
Substance 3D Painter
Substance 3D Designer
Substance 3D Designer
InDesign
InDesign

Productions

    • Video Game
      Noon
    • Year
      2030
    • Role
      3D, Level & Technical Artist
    • Company
      Hadéon Studio

Experience

  • Artist 3D / Level Designer at Hadéon Studio
    Lille, FR
    January 2026 - Present

  • Artist 3D / Enviro Artist at Arteam
    BE
    August 2025 - September 2025

  • Enviro Artist / Level Designer at Aim For The Eye
    FR
    June 2025 - August 2025

  • Illustrateur at Reflets de Sociétés
    Montréal, Canada
    January 2022 - March 2022