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Sword

I’m happy to share my 3D interpretation of an amazing concept by Antoine Gadoud from his Swordtember 2024 series.

For this asset, I focused on maintaining a clean silhouette while optimizing for real-time performance. To prepare for future animation and VFX integration, I decided to use two separate Material IDs:
- Main Blade: 1024x1024 Texture set for high-fidelity hand-painted details.
- Fire Elements: 128x128 Texture set. I isolated these UVs to allow for independent scrolling textures, custom shaders, or Niagara particle emitters in Unreal Engine.

Technical Specs:
- Polycount: 3,501 Tris.
- Pipeline: Blender (Modeling) > Substance Painter (Hand-painted texturing) > Unreal Engine 5 (Rendering & Shading).
- Setup: Game-ready topology with a focus on silhouette fidelity.

Concept Art by: Antoine Gadoud

Feedback and critiques are more than welcome!