A personal project inspired by Robin Hobb’s "The Farseer Trilogy". My goal was to create a narrative-driven environment focusing on hand-painted textures and atmospheric storytelling within Unreal Engine 5.
Technical Breakdown:
- Modeling: Low poly assets created in Blender. (6973 triangles)
- Texturing: Hand painted style authored in Substance 3D Painter.
- Optimization: The entire scene is packed into a single 2048x2048 UV map to demonstrate game ready optimization.
Engine & VFX: Set up in Unreal Engine 5 using custom Blueprints for the candle flicker, particle systems for the dust, and a dual light setup (Moonlight vs. Candlelight) to enhance the mood.