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Vintage Wagon | Game Ready Prop

Vintage Wagon — Hero Prop & Optimization Study
In this project, I wanted to strike the perfect balance between high-end photorealism and smart UV/Texture optimization. The entire asset stands at 372,390 triangles, allowing for uncompromised geometric details on the wheels and chassis.
- Modeling (Blender): Used instances, mirrors, and array modifiers wherever possible to maximize texel density and recycle texture space.
- Custom Collisions: Created fully optimized custom convex collision meshes inside Blender to ensure the asset is 100% game-ready.
- Texturing (Substance Painter): Layered procedural dust, rust, and deeply weathered wood textures to match the authentic look of the abandoned railway vehicle.
- Modular Graffiti (Photoshop and Procreate): Designed all tags and graffiti as separate decals to keep the asset completely versatile and modular inside the engine.
- Rendering: Setup and rendered in Unreal Engine 5.
Feedback is welcome!

UV Maps

UV Maps

Normal Maps

Normal Maps

ORM Maps

ORM Maps

Base Color Maps

Base Color Maps

Collisions In Game

Collisions In Game

Collisions In Game

Collisions In Game